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Edutainment

Education and EdTech

Overview

Edutainment in Asia blends education with entertainment, creating engaging content that educates through games, videos, and interactive experiences, targeting children and young learners.

Products/ Services

Products and services include educational games, interactive storybooks, learning apps, and educational videos.

Market Segmentation

The market is segmented by content type (games, videos, apps), by age group (toddlers, children, teens), and by region (East Asia, Southeast Asia, South Asia).

Key Players (in Asia)

BYJU's (India), Tencent Education (China), Kahoot! (Asia Operations), LeveTop (China), KooBits (Singapore).

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COUNTRIES COVERED

Japan

South Korea

China

Taiwan

Vietnam

Thailand

Indonesia

Malaysia

Singapore

Australia

Philippines

Cambodia

COUNTRIES COVERED

Japan

South Korea

China

Taiwan

Vietnam

Thailand

Indonesia

Malaysia

Singapore

Australia

Philippines

Cambodia

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